Equipment

  • Resource Catalog: A book containing every item, part, or anything else Nurad has in storage, as well as the item numbers and class ratings for use with the requisition paperwork.
  • Artificial Silk: Generally called Arsil in Nurad, this type of material is produced via Craft (Wood) out of Oil. Arsil can also be Alchemically treated to have different properties, like stretchy, soft, tough, fire-proof, or warm. It is commonly used in clothing, rope, bedding, and anywhere else you would find cloth.
  • Artificial Leather: Known as Arlet in Nurad, this material is produced in a similar process as Arsil, but in thick sheets instead of strands. It’s standard form is more durable, but less flexible, than Arsil, but Arlet can also be Alchemically treated to change it’s properties, including a further toughening process that makes it superb armor. It is used in various protective sleeves for machines, hoses, armor and other protective gear, etc.
  • Artificial Resin: Known as Anbar in Nurad, this material is produced by using the above process to make large blocks of the Oil material. It’s roughly as strong as wood, but it can be molded and dyed easily, as well as Alchemically treated to give it other useful properties, like strength or transparency. It’s used whenever being easy to mold, transparent, low weight or other of it’s properties would make it useful. Fortunately for Nurad, the various impurities that well-used Oil accumulates are actually good for making certain kinds of Anbar, as their position near the Pole of Smoke gives them access to plenty of it.
  • Regulator Armor: The Regulators wear a Buff Jacket made of treated Arlet that is quite tough but still easy to move in (stats as a Jadeborn Duster). It also has a number of snaps, insert pockets, and attachable plates so that each suit of armor can be converted to riot mode when a dangerous assignment occurs. This provides much better protection at the cost of an increase in weight (armor takes 30 seconds to convert, new stats at Jadeborn Great Coat). (Note that this armor is not sun resistant.)
  • Sodaliate Protection Suit: The Sodalities have developed a protective garment for work in hazardous areas. It consists of an all in one union suit of specially treated Arsil and Arlet, along with thick gloves, boots, and a helmet, all of which can be sealed to the main body of the suit. The helmet has an Arsil filter to remove Smoke and other impurities from the exterior environment. The suit usually has accent strips of photo-resonant gel, to serve as emergency lighting. (Grants 2 to Resistance rolls vs Poison, Disease, and Environmental Damage while wearing the fully sealed suit. Soak: +4L/5B, Mob: -0, Fat: 1, Cost 3, Note: The soak granted by the armor counts as natural for the purposes of Environmental Damage)
  • Photo-Resonant Gel (1, Int, 2, one hour)

By properly combining several common kinds of ground Crystal with certain special Oils (all resources 1), a translucent gel material is formed. This gel can be tinted in a variety of strong colors and, after being exposed to at least an hour of strong light (torch level or higher), emit a soft glow in the color of the material. One use of this ritual makes a gallon of gel.

This gel is commonly used as emergency lighting, either by filling special crystal phials (1 oz, equal to a candle) or by treating artificial leather with it, to make accent strips for clothing (each suit of clothing requires 1 square foot of accent strips and 1 oz. of gel and emits light equivalent to a candle). While the gel lasts for three or more years if kept in a dark sealed container, once exposed to the light, it only retains it’s properties for a week. There is a higher level procedure that creates a more refined gel that lasts longer however (That procedure is (2, Int, 4, two hours), requires the same materials, and the resulting gel retains its properties indefinitely. The gel created is otherwise identical.)

  • Essence-Resonant Gel (1, Int, 2, one hour)

By properly combining several common kinds of ground Crystal with certain special Oils (all resources 1), a translucent gel material is formed. This gel can be tinted in a variety of colors and, when exposed to either a direct essence source or sufficient quantities of ambient essence (a wyld zone, demesne/manse, anima banner at the 11+ level, obvious charm, etc.), glows with a bright fluorescent light the same color as the gel. One use of this ritual makes a gallon of gel.

This gel is most commonly used as a paint, as it can be hooked to a level 1 essence capacitor to cause the paint to glow (1 oz. per square foot required, emits light as a torch). A minor clockwork device (resources 2 in Autochthonia, 3 in Creation), also powered by the capacitor, can be added to oscillate the power connection and create a flashing sign. Alternately, dots of this gel are often applied to essence containing artifacts, which serve to indicate at a glance whether or not the artifact has any power remaining. Sealed Crystal phials of this gel are also used as portable light sources, when combined with an Elemental Core or Essence Capacitor (1 oz. acts as a torch).

This gel lasts for over three years if sealed in a dark container, but, once exposed to air and light, retains it’s properties for a month. A sealed phial of gel lasts for a season, though, if exposed to a very high concentration of ambient essence (level five demesne, a deep wyld zone, or similar) the gel’s properties can be over loaded and fail. There is a higher level procedure that creates a more refined gel that lasts longer however (That procedure is (2, Int, 4, two hours), requires the same materials, and the resulting gel retains its properties indefinitely. The gel created is otherwise identical.)

  • Essence-Decomposing Gel (1, Int, 2, one hour)

By properly combining several common kinds of ground Crystal with certain special Oils (all resources 1), a translucent gel material is formed. This gel can be tinted in a variety of colors and, when exposed to dangerous quantities of ambient essence (anything that can harm or mutate an unprotected human), it turns dead black. One use of this ritual makes a gallon of gel.

This is used to make special Warning Badges for those who work with, in, or near high levels of essence. Each warning badge is an ounce of gel sandwiched between two tempered crystal plates, sealed with a special adhesive compound. As the wearer is exposed to essence, the badge starts turning black at the specially marked end. Once the badge is half black, the wearer needs to leave. Should the badge turn completely black, the wearer is in serious danger of mutating or suffering essence burns (If the badge is in an area where the environmental essence is harmful (wyld zone, essence conduit, terrestrial anima banner, etc.), the badge will turn completely black over the course of the first interval before you roll for damage or mutation).

The gel will retain its properties indefinitely, until exposed to high concentrations of essence, at which point it must be disposed of or recycled.

  • Essence-Detecting Gel (2, Int, 4, two hours)

A more concentrated and purified form of the Essence-Resonant Gel, Essence-Detecting Gel is outwardly identical to the aforementioned material. It is much, much more sensitive to essence however. It glows brightly when exposed to any level of concentrated ambient essence (including spirits, demesnes, fae, active artifacts, ghosts, anyone with an active charm, and similar essence sources. These sources must come within one yard of the gel for it to light. Stealth related effects must succeed on a diff. 4 roll to avoid lighting the gel. Stealth charms and similar effects which suppress essence, like the Night Caste Anima Banner or the Essence-Muting Baffles submodule of IAT perfectly defeat the gel.) This procedure makes a quart of the gel.

This material is commonly used to make Detection Wands (crystal cylinders roughly 18 inches long and an inch wide, filled with 8 oz. of gel). These are used at secure locations to ensure that no unauthorized essence using people enter. Some are hand held by the guards and swept over various individuals, while others are simply mounted on doorways around designated essence null areas, as a warning.

This form of gel retains it’s properties indefinitely if stored in a dark, sealed container, a month if sealed in a detection wand, and a week if left in the open.

Equipment

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